Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8BNGT-67etB-n8MCY-TaE8Y-rup3B | 14/17/4 | 78.2 | 1.00 | 2026-07-05 06:58:58 · 33m 2s | |
| CSGO-5bvjJ-fVGHH-EmRsH-Y2BB7-moi9Q | 22/18/2 | 91.7 | 1.24 | 2026-07-05 06:06:50 · 35m 33s | |
| CSGO-xirDQ-uDMKG-sAiSQ-io9sd-K564E | 13/19/9 | 71.3 | 1.01 | 2026-06-27 15:03:50 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.