Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ou5uX-6icqn-qwpXW-tZdsE-FTBtG | 10/15/2 | 64.6 | 0.78 | 2026-07-07 14:51:44 · 24m 51s | |
| CSGO-6bGWB-C4rbM-ustHv-nBwvf-SuHaA | 17/17/9 | 70.1 | 1.17 | 2026-07-07 14:15:53 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.