Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yQUZC-3pNr9-e4Snb-wTdy6-SVKaA | 3/14/2 | 30.2 | 0.04 | 2026-07-02 19:51:56 · 20m 55s | |
| CSGO-KYveh-BVzwd-zGM3t-5DaDR-E8V5F | 5/17/1 | 26.4 | 0.27 | 2026-07-02 19:15:37 · 33m 38s | |
| CSGO-Cy7zo-o79VV-eE5bv-kuNKp-u2dOQ | 7/17/3 | 26.0 | 0.53 | 2026-07-02 18:30:12 · 42m 34s | |
| CSGO-5yZMN-SAp9X-DnofW-zqkkz-RrSnB | 8/16/4 | 39.3 | 0.58 | 2026-06-25 18:36:45 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.