Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VbW2H-Oco7J-QLCrz-oZBSG-t9XDJ | 14/21/11 | 84.1 | 1.00 | 2026-07-05 19:47:09 · 47m 46s | |
| CSGO-SsDH2-oR8eR-DJtqy-fG745-9ysOH | 15/16/5 | 61.6 | 1.04 | 2026-07-02 19:13:28 · 40m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.