Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rswir-KpWtd-NHqFm-x9jb2-YV4RG | 7/14/9 | 58.1 | 0.70 | 2026-07-04 23:31:44 · 25m 32s | |
| CSGO-s22cO-RvMYf-UOe3E-wyAt6-moi9Q | 14/14/2 | 86.9 | 1.10 | 2026-07-03 22:48:28 · 21m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.