76561198056991265
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 42 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 24 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sq9ti-p6AzC-do63E-B4MsV-aQ4qB | 16/22/8 | 70.5 | 0.86 | 2026-07-05 21:34:56 · 44m 11s | |
| CSGO-VaKuq-sSqsh-ccWuQ-6RhMo-iNBYN | 17/24/10 | 81.0 | 0.90 | 2026-07-05 20:42:40 · 46m 47s | |
| CSGO-CYqCF-xbRpJ-C7C74-YNqFP-tGvjN | 20/12/5 | 98.9 | 1.60 | 2026-07-05 20:00:20 · 34m 6s | |
| CSGO-Jtoke-RvJFz-UNfBi-KxOtp-TDERE | 27/25/10 | 107.9 | 1.36 | 2026-07-05 19:05:10 · 46m 35s | |
| CSGO-4TYdA-CRBSZ-utSvx-CjdE8-uzpcG | 14/14/5 | 61.7 | 0.96 | 2026-07-04 22:20:09 · 44m 2s | |
| CSGO-ryeyE-vw8ir-hAfJN-r3Pte-ciQZQ | 13/14/4 | 78.3 | 0.95 | 2026-07-04 21:49:32 · 24m 49s | |
| CSGO-aVbGB-5EjRz-wLEuk-QrkP4-zpe8E | 18/12/7 | 103.8 | 1.43 | 2026-07-04 21:11:40 · 32m 54s | |
| CSGO-rMco3-iVbtz-khi3U-Nnm7d-pPocG | 18/18/8 | 94.7 | 1.22 | 2026-07-04 20:27:27 · 39m 18s | |
| CSGO-QmaAK-ZXmpk-Gu2ba-kmzqM-mnnYF | 17/19/6 | 82.5 | 1.09 | 2026-07-04 19:36:17 · 39m 43s | |
| CSGO-8dDVU-rLvER-tmrPh-Suzdk-7iEBM | 23/24/8 | 81.5 | 1.12 | 2026-07-04 18:38:57 · 45m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.