Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bOc4N-wKP2e-WdwJG-8mGqn-tNTWJ | 11/15/8 | 63.5 | 0.83 | 2026-07-05 10:37:34 · 28m 27s | |
| CSGO-YDWAY-rXOES-8YmSX-TTRpO-qHBxH | 10/18/6 | 54.9 | 0.69 | 2026-06-30 08:31:39 · 33m 7s | |
| CSGO-M8zWc-twYt8-tJRFC-VOTuR-EG6KQ | 17/12/4 | 102.3 | 1.39 | 2026-06-29 15:25:48 · 28m 2s | |
| CSGO-mpGaE-3FO62-99ewE-sRmhQ-umXML | 17/14/6 | 97.0 | 1.42 | 2026-06-18 02:08:17 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.