Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-94SxW-JnG9T-LbFzX-sspbN-TSveM | 15/11/4 | 64.0 | 1.23 | 2026-07-04 19:27:59 · 30m 18s | |
| CSGO-aODEG-T2iE7-OBhBG-AoDeU-DmAEB | 14/9/5 | 105.1 | 1.52 | 2026-07-04 01:38:04 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.