76561198056912121
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-11.6%Peak single-match outcome anomaly 24.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
10.9% of kills through smoke (penalty scales above 8%)
4.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cosnr-hoMcc-x3KJc-JQ9oo-rDN6H | 15/11/2 | 69.5 | 1.16 | 2026-07-03 05:04:03 · 31m 55s | |
| CSGO-MaubH-Lr255-Z45bF-ixEV4-D2xHL | 9/16/4 | 55.7 | 0.65 | 2026-07-03 05:04:03 · 25m 17s | |
| CSGO-wMvGr-9pf3y-wM2OD-5YH3i-2NKDR | 9/10/3 | 59.8 | 1.11 | 2026-07-03 05:04:03 · 30m 54s | |
| CSGO-pyFa2-cZvba-fq4eY-Erdyn-rYH4C | 8/15/4 | 47.7 | 0.70 | 2026-07-03 05:04:03 · 27m 19s | |
| CSGO-Q95Re-acJ7P-rKV5x-airuW-ca43L | 9/16/1 | 56.2 | 0.66 | 2026-06-30 20:35:59 · 23m 31s | |
| CSGO-syROR-nHjaV-EBS8x-3ik9H-oJpxA | 19/8/3 | 104.6 | 1.72 | 2026-06-28 21:02:14 · 26m 30s | |
| CSGO-Kp8wc-kRBjn-vu9FD-qfuy7-OUYkF | 16/12/6 | 93.7 | 1.40 | 2026-06-26 21:46:18 · 35m 15s | |
| CSGO-Jhvra-hTaBC-o6uxG-WxdeC-RpphH | 13/19/9 | 75.5 | 0.97 | 2026-06-26 20:54:49 · 33m 53s | |
| CSGO-p8BUn-be8MJ-4NxvH-eMxM9-LpphH | 22/18/7 | 73.9 | 1.20 | 2026-06-26 17:24:12 · 48m 20s | |
| CSGO-QT7z3-eiyZf-X9M78-G6hMv-vrzED | 16/9/4 | 84.4 | 1.49 | 2026-06-25 21:23:51 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.