Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LH3S2-tk7LC-C7Rpz-YiYDq-E4aNE | 28/19/8 | 126.9 | 1.64 | 2026-07-03 11:35:13 · 41m 53s | |
| CSGO-DzPfr-j2Xcp-pCoJN-tnrus-QCZQM | 26/13/3 | 102.9 | 1.60 | 2026-06-24 07:45:54 · 46m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.