Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDORE-yVxZ3-4WVwQ-qb3Bz-52DVF | 23/19/4 | 98.2 | 1.32 | 2026-06-30 19:06:09 · 38m 58s | |
| CSGO-GLr6k-et94s-EEEL7-aAWYa-4jmMC | 27/14/5 | 147.2 | 2.01 | 2026-06-30 18:18:26 · 36m 29s | |
| CSGO-WsYQq-b5ZMq-Be9O4-deB4T-jHR7B | 9/19/2 | 63.0 | 0.47 | 2026-06-28 10:02:17 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.