Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDMho-PNBRy-YCtGD-qvHmJ-5naAB | 16/16/9 | 97.9 | 1.29 | 2026-07-02 18:21:42 · 42m 9s | |
| CSGO-k7vLh-utXd3-m43qm-JrQLi-hiyfF | 11/14/3 | 71.8 | 0.88 | 2026-06-30 18:52:06 · 28m 55s | |
| CSGO-OQGzN-dpVCS-2rJ2F-z2xax-FWzfF | 15/14/5 | 80.3 | 1.20 | 2026-06-30 18:14:54 · 31m 47s | |
| CSGO-PmBTz-YJda6-pG5c6-rT88P-DbtSJ | 24/18/4 | 91.8 | 1.28 | 2026-06-28 20:02:56 · 54m 19s | |
| CSGO-TjPSB-nainw-A6ZGa-brJKQ-7mw9H | 13/15/5 | 57.4 | 0.91 | 2026-06-20 18:55:11 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.