Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XkxDa-fNrCW-iXehD-HTjPd-NuHaA | 17/23/10 | 70.5 | 0.94 | 2026-06-27 13:43:08 · 57m 2s | |
| CSGO-vMQXF-jjjEp-98TmE-w3puW-Bv5VH | 26/11/8 | 125.7 | 1.92 | 2026-06-25 18:53:32 · 29m 32s | |
| CSGO-5CjoW-mU79W-JFPtq-JVBf8-qTY2Q | 13/16/3 | 54.1 | 0.79 | 2026-06-17 22:43:54 · 42m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.