Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXO3c-TyObX-6ZWJu-R3Z6a-tuNkO | 17/11/6 | 88.6 | 1.40 | 2026-07-04 19:21:55 · 34m 8s | |
| CSGO-eZECt-GGJBN-d4vVe-5PGYi-ZOQmH | 21/18/10 | 81.1 | 1.25 | 2026-07-04 18:10:18 · 51m 24s | |
| CSGO-NCjo7-WBpQ4-b55mG-ZD2zL-do9aC | 19/9/6 | 107.8 | 1.73 | 2026-07-04 15:24:33 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.