Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNohf-9Tpi3-CpEPw-P7EeH-YSEdH | 13/14/10 | 98.5 | 1.24 | 2026-07-03 21:50:08 · 27m 14s | |
| CSGO-rhaNs-nxfP8-56K39-BmDfp-ziUKF | 12/18/6 | 70.2 | 0.94 | 2026-07-03 21:15:27 · 31m 34s | |
| CSGO-kMNzo-DSkGd-yqAMW-Lhyy2-YLaxJ | 7/13/4 | 45.0 | 0.64 | 2026-07-03 15:20:54 · 34m 25s | |
| CSGO-yu8NN-ODPuk-cS3pS-F7C8H-5xOhG | 15/9/1 | 69.8 | 1.18 | 2026-06-17 20:13:47 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.