Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCBRV-YbCBy-8xiG9-NFDXz-vVkDA | 17/18/6 | 78.9 | 1.10 | 2026-06-27 21:13:10 · 39m 12s | |
| CSGO-29Pq8-okcAk-J6Z8A-P2DZK-sbjsF | 16/11/4 | 86.5 | 1.45 | 2026-06-27 20:38:16 · 26m 14s | |
| CSGO-UAMxK-95QAa-2RsQp-SopN8-dAoQD | 9/17/8 | 57.9 | 0.77 | 2026-06-27 19:53:22 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.