Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqFTE-oWyyH-MO8ju-nUwOw-5CfyC | 18/23/5 | 63.7 | 0.88 | 2026-07-04 21:15:49 · 44m 24s | |
| CSGO-8CuZB-VNNQC-zMKJG-sPHcJ-wS3ED | 19/14/6 | 87.3 | 1.37 | 2026-06-20 20:54:48 · 36m 41s | |
| CSGO-GiEQS-cErAz-5FSe4-vUkBh-DYBUM | 17/19/3 | 99.1 | 1.06 | 2026-06-13 21:23:02 · 33m 45s | |
| CSGO-9ZhvS-W5FhZ-jnYxx-dqSDO-97V5F | 14/14/2 | 68.1 | 1.00 | 2026-06-12 20:10:42 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.