Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zamsj-hrCcv-HrJ8c-vmJYC-4of4D | 14/13/0 | 76.0 | 1.09 | 2026-07-03 21:34:16 · 21m 14s | |
| CSGO-28qrz-JF4eb-kUOyp-X4tt6-pdueM | 18/18/3 | 81.7 | 1.21 | 2026-07-03 20:55:30 · 35m 0s | |
| CSGO-2obsx-timJ4-viD84-6VP2D-Uc8zP | 15/8/4 | 82.8 | 1.55 | 2026-07-03 20:22:12 · 29m 59s | |
| CSGO-ziwQz-sNVHE-Uv37u-JOneM-GS6yD | 14/16/5 | 74.9 | 1.10 | 2026-07-01 20:11:14 · 30m 53s | |
| CSGO-fzjy6-FmNrL-6GMXT-VxHiD-od5yD | 17/14/4 | 89.3 | 1.24 | 2026-06-28 17:00:17 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.