Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BFT7z-MFEt4-VXE5z-qxRn8-ZKV5F | 19/23/9 | 81.4 | 0.98 | 2026-07-02 19:47:36 · 54m 30s | |
| CSGO-YRxM3-MpqMR-vpaqt-HbPux-zePNN | 13/13/2 | 76.5 | 1.04 | 2026-07-01 20:39:36 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.