Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pWCck-VX6nb-ntXby-Y4qAN-mxF4C | 17/10/2 | 85.5 | 1.43 | 2026-06-29 16:39:51 · 31m 57s | |
| CSGO-y9DFV-p6TwR-FUU4v-m54dw-zWq7C | 12/15/3 | 71.6 | 1.01 | 2026-06-29 14:10:49 · 26m 23s | |
| CSGO-xsabn-afJjr-SmRFd-9xkRa-b5EiJ | 12/16/7 | 85.4 | 1.04 | 2026-06-26 15:04:36 · 27m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.