Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByFh9-dt7fS-QWPvN-Ls2Wv-B3bJD | 9/5/6 | 84.2 | 1.44 | 2026-07-06 18:43:24 · 13m 33s | |
| CSGO-WMrih-bLp9v-ojVLM-pQ7VA-8pmwG | 14/11/6 | 72.8 | 1.21 | 2026-07-04 15:15:37 · 31m 7s | |
| CSGO-62Eah-OCGWZ-Yo26j-jVmBx-8BRmH | 10/18/4 | 54.3 | 0.63 | 2026-07-03 17:19:58 · 36m 8s | |
| CSGO-5Gp4P-BydzM-sVXaf-E7Hq6-moi9Q | 12/14/5 | 65.7 | 1.10 | 2026-06-29 19:49:04 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.