Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rr2Gh-sioNF-afoUZ-NyB9K-hbRuK | 8/17/2 | 55.9 | 0.46 | 2026-06-29 20:24:52 · 26m 52s | |
| CSGO-JGhw5-6Lunh-Y5qrV-nOoZz-KWtrD | 14/17/6 | 70.9 | 0.99 | 2026-06-26 05:07:37 · 35m 14s | |
| CSGO-LN6qz-DGe6D-tEutW-DMbv9-PzBND | 8/17/2 | 44.2 | 0.67 | 2026-06-26 04:32:23 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.