Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uhjyQ-Bd2a7-vGKRV-Nk98m-EtLbM | 24/21/5 | 85.4 | 1.18 | 2026-07-04 23:30:55 · 48m 52s | |
| CSGO-ckwRh-29kcF-VkKYs-TcQDp-nrXwP | 10/17/5 | 67.5 | 0.77 | 2026-07-04 20:37:16 · 22m 51s | |
| CSGO-GD6Gu-x2BBV-wYWTQ-wSQAH-OKNQC | 3/13/1 | 34.0 | 0.01 | 2026-07-03 15:17:09 · 18m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.