Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UrcaO-ZnN8W-onxVa-k5M4w-XfP7B | 15/16/8 | 98.2 | 1.22 | 2026-06-14 07:57:22 · 35m 56s | |
| CSGO-u7bjV-5wn2S-2JDwr-2N5wL-Vb37M | 23/15/4 | 96.7 | 1.43 | 2026-06-06 18:33:28 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.