Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d3FPm-aTfky-6QAL7-uZcrQ-q7NQC | 16/7/4 | 95.7 | 1.52 | 2026-07-06 16:57:04 · 26m 20s | |
| CSGO-czdZG-xx8ij-WkF7d-HDMEw-VCZQM | 27/15/4 | 110.6 | 1.71 | 2026-06-26 20:35:27 · 37m 25s | |
| CSGO-yH3VO-RyZjO-dhhV4-5beLX-yjDFN | 13/13/0 | 67.6 | 1.04 | 2026-06-25 12:13:10 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.