Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KxBwR-4N6cf-YhHRT-XMxYe-FPGCF | 11/15/2 | 63.5 | 0.70 | 2026-07-01 15:34:48 · 31m 55s | |
| CSGO-a3SuZ-co5zT-yqJXA-rQEjj-APxDK | 21/16/4 | 103.2 | 1.46 | 2026-06-30 19:03:49 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.