Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NrXuD-GafyJ-oxPKJ-oBvLn-M4R4M | 4/17/8 | 62.8 | 0.36 | 2026-07-03 18:52:47 · 24m 23s | |
| CSGO-XcEVA-G6DSU-zbJML-hi4ya-C6mAL | 10/16/3 | 67.0 | 0.66 | 2026-06-27 07:00:15 · 21m 35s | |
| CSGO-PEZqi-4SDFB-t9Fvd-8XVjc-pZG8D | 10/15/2 | 53.7 | 0.62 | 2026-06-15 19:36:55 · 30m 48s | |
| CSGO-No9As-5MZZq-MAsbF-YqEp3-hBnUE | 13/7/1 | 73.0 | 1.25 | 2026-06-15 19:09:57 · 24m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.