Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VX7Xk-4Uf7y-OMokN-FcPQh-SuHaA | 12/14/3 | 62.3 | 0.83 | 2026-07-03 23:49:27 · 36m 7s | |
| CSGO-kDHae-bRKJO-8catv-FFoBy-RMwzF | 12/17/6 | 59.0 | 0.72 | 2026-07-01 17:21:28 · 36m 7s | |
| CSGO-LnbCf-tVYkZ-CVJ8q-ByjE3-tezYP | 12/13/6 | 72.0 | 1.00 | 2026-06-25 15:53:53 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.