Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjVXY-qU3mj-FjGkb-ziQ9j-5XEyB | 19/17/3 | 103.3 | 1.29 | 2026-07-07 13:28:42 · 32m 46s | |
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 9/16/3 | 48.6 | 0.61 | 2026-06-27 23:22:51 · 33m 7s | |
| CSGO-DThXS-vpa2B-ZzuJR-mqXB9-HycBN | 11/7/1 | 52.7 | 1.22 | 2026-06-27 22:52:00 · 24m 57s | |
| CSGO-mDnNY-82EVT-DeSDF-wnuYZ-b5EiJ | 8/9/12 | 96.5 | 1.17 | 2026-06-27 22:18:38 · 30m 7s | |
| CSGO-y6rHQ-Nrqit-WY8t2-JBMrS-qkSSH | 7/17/2 | 53.3 | 0.60 | 2026-06-13 19:58:32 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.