Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oGNta-e5ejk-tyLvJ-DJAhX-Bb4mA | 12/20/6 | 53.7 | 0.73 | 2026-06-30 23:49:15 · 38m 52s | |
| CSGO-ypuGt-kTSY9-VrxjD-84J8L-PxXHK | 16/16/1 | 57.9 | 0.99 | 2026-06-30 23:10:41 · 35m 49s | |
| CSGO-J7zxm-sBffY-b6RX2-9P3Ds-BOsKG | 10/14/4 | 52.1 | 0.72 | 2026-06-30 22:30:45 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.