Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-62QPN-kGTG5-uenyi-Mh8p3-tezYP | 15/10/3 | 77.6 | 1.32 | 2026-07-03 19:55:07 · 32m 51s | |
| CSGO-n4dPC-mSU3x-SfKKp-OXRzH-VdvLA | 6/16/3 | 65.0 | 0.41 | 2026-07-02 18:08:51 · 33m 54s | |
| CSGO-G7aHB-wY6Pp-RCtom-92ttp-XsONN | 9/6/6 | 73.8 | 1.17 | 2026-07-01 19:17:15 · 25m 52s | |
| CSGO-Ay9Xs-fFxcY-whcTS-Chqei-HuybE | 13/9/7 | 108.0 | 1.63 | 2026-06-30 16:46:55 · 23m 0s | |
| CSGO-9VLHr-zz73n-jpsra-dMKVY-J6BxH | 17/14/4 | 90.6 | 1.30 | 2026-06-17 19:38:28 · 40m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.