Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjEkO-UajLy-8xAKf-d7k8p-JttiB | 6/6/1 | 40.3 | 0.96 | 2026-07-03 16:25:57 · 15m 5s | |
| CSGO-fvOpH-yrmAj-hQMo3-D87Hi-G4R4M | 13/20/7 | 73.6 | 0.81 | 2026-06-27 22:21:46 · 37m 10s | |
| CSGO-LoDUM-Ozb3a-2Zp84-5xB6n-LsXfE | 6/1/2 | 34.3 | 1.27 | 2026-06-27 14:39:20 · 9m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.