Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ULdcX-LfkNS-i65CB-qoUJp-d34uC | 8/19/7 | 60.1 | 0.55 | 2026-06-30 19:33:56 · 34m 5s | |
| CSGO-tO8XH-MCyGb-VXAmC-BzA9Z-R5vjN | 23/17/9 | 98.4 | 1.46 | 2026-06-30 18:42:36 · 39m 22s | |
| CSGO-3rrzL-GGGCa-cYeBy-HY29n-uE26A | 24/16/8 | 104.2 | 1.53 | 2026-06-30 18:07:33 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.