Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wE4fc-KdHyv-PGHPq-pFwP7-6pe8E | 16/12/4 | 89.2 | 1.30 | 2026-07-06 19:12:35 · 26m 33s | |
| CSGO-tq56r-6uLAn-fj8Gk-nT9hR-TnduB | 15/10/4 | 78.7 | 1.34 | 2026-07-06 18:00:37 · 28m 14s | |
| CSGO-z9KPu-WPtNR-nC6wC-qK9SK-xST8N | 12/16/4 | 53.3 | 0.83 | 2026-06-25 17:01:57 · 36m 34s | |
| CSGO-RWHZd-AkAXX-xr4rR-NcbJE-OA7dK | 15/17/2 | 57.8 | 0.81 | 2026-06-18 14:08:37 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.