Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nEJyf-ZkcS7-QQuVs-33qFK-LnCcO | 21/20/8 | 71.2 | 1.05 | 2026-07-04 20:01:52 · 51m 22s | |
| CSGO-iPLeo-5WJWT-QeEsu-vuVXG-CcyMM | 11/6/6 | 75.1 | 1.35 | 2026-06-28 19:56:38 · 22m 39s | |
| CSGO-QAUuJ-Q2GeN-5jRP5-5fCZy-wfdZH | 12/16/4 | 74.4 | 0.83 | 2026-06-22 21:28:55 · 26m 38s | |
| CSGO-n27Yp-r3rUa-LQTmk-bJxKQ-ZR9jE | 12/11/6 | 82.4 | 1.26 | 2026-06-19 23:31:02 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.