Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-btsw4-NaS8D-RiykH-6owpW-NvTKF | 19/15/0 | 77.9 | 1.19 | 2026-06-17 19:58:40 · 35m 3s | |
| CSGO-kHFdE-LrW9D-6YWy8-kxd7w-Nf78F | 23/17/3 | 101.2 | 1.42 | 2026-06-17 19:23:56 · 31m 53s | |
| CSGO-De2bZ-AQYGH-huAcY-s8EAT-qkSSH | 19/16/2 | 92.0 | 1.23 | 2026-06-17 18:42:52 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.