Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCqKc-FohsL-A5QZv-yJZYL-tbqhH | 14/16/4 | 66.3 | 1.05 | 2026-07-02 20:30:04 · 29m 58s | |
| CSGO-y6uPC-Hy6nP-iLWB8-CGKCK-do9aC | 11/17/3 | 67.6 | 0.79 | 2026-06-26 15:51:49 · 25m 11s | |
| CSGO-UWXFD-oaXz6-ffoNB-GQZVw-UC9WB | 17/19/6 | 70.8 | 1.05 | 2026-06-25 18:34:08 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.