Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCqOk-cmm5E-WrRfc-D82eU-bwrBE | 22/16/2 | 90.1 | 1.40 | 2026-07-03 13:40:09 · 35m 6s | |
| CSGO-KWjzo-QR7nw-HZUEd-C6ppZ-kZhzO | 15/10/5 | 101.3 | 1.45 | 2026-07-03 13:13:39 · 23m 7s | |
| CSGO-UwqZG-4m8aO-D56qO-HQKoO-THTCP | 12/16/6 | 106.9 | 1.15 | 2026-07-03 10:37:33 · 22m 50s | |
| CSGO-HvHON-AKyhk-LnsWP-UajSu-bq4FP | cs_italy |
26/12/3 | 98.9 | 1.76 | 2026-07-03 10:00:10 · 35m 39s |
| CSGO-XxwkU-dB5vO-SB4J2-wmj9U-j7xbE | 19/21/6 | 65.8 | 1.03 | 2026-06-30 09:49:55 · 51m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.