Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpeOw-HxTyJ-pd8TD-CaVNG-s9ROG | 13/17/4 | 53.7 | 0.88 | 2026-07-06 14:38:45 · 35m 3s | |
| CSGO-PPxd5-kApLN-wUazk-Pa7Hb-JFSiA | 19/17/5 | 87.9 | 1.23 | 2026-07-01 09:13:24 · 34m 22s | |
| CSGO-6oFFe-er2e9-YRd7f-2bzEc-ckKoD | 16/17/4 | 80.4 | 1.02 | 2026-06-26 08:59:25 · 34m 58s | |
| CSGO-5Fiaa-8nCRZ-zxWCO-KP7qb-BusnC | 15/12/5 | 72.4 | 1.19 | 2026-06-15 19:21:26 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.