Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ymQH8-F6Kyj-bGNjQ-MW4dG-WKKvM | 10/18/6 | 61.9 | 0.70 | 2026-07-02 19:36:49 · 30m 34s | |
| CSGO-Xfmhx-MESki-42hNz-JT6NY-cF95Q | 12/13/3 | 94.2 | 1.15 | 2026-07-02 19:13:01 · 20m 47s | |
| CSGO-DaWb5-OsDEO-Lo5B8-PRRaA-kdbhQ | 8/16/3 | 51.0 | 0.60 | 2026-07-02 18:15:47 · 25m 31s | |
| CSGO-TxnZ6-mUfES-CVN3v-2Srer-724BO | 11/10/5 | 77.4 | 1.19 | 2026-07-02 16:45:22 · 27m 41s | |
| CSGO-DJ45p-Wm4Dp-fTJuq-m9cYC-4of4D | 22/17/8 | 98.0 | 1.43 | 2026-07-01 21:21:28 · 41m 13s | |
| CSGO-atbee-DGEUn-Sa9yr-O3Ppi-xY2tJ | 10/14/6 | 73.4 | 0.88 | 2026-06-28 16:11:57 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.