Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jiYWX-Ddrsf-ZTXkH-M9fw5-PeS8N | 10/16/6 | 62.4 | 0.74 | 2026-07-08 23:42:33 · 39m 30s | |
| CSGO-QakVF-wouCa-RGk84-hBZav-zhJaA | 12/18/4 | 54.6 | 0.77 | 2026-06-27 18:56:23 · 36m 36s | |
| CSGO-A87A9-TisGr-PThBk-4dGEm-JYBUM | 14/20/5 | 78.0 | 0.92 | 2026-06-21 21:14:35 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.