Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hnDYU-K5VCK-y5FZz-uOwm6-Vp8eD | 11/19/4 | 68.3 | 0.73 | 2026-06-29 12:41:58 · 42m 10s | |
| CSGO-4dw65-fOBPB-nFFDt-fYsQY-4P47M | 13/16/3 | 72.3 | 0.93 | 2026-06-19 21:07:50 · 33m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.