Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OajLG-Dj6iG-3T8Bc-By6HV-rG64E | 10/18/4 | 48.4 | 0.54 | 2026-07-04 01:14:45 · 32m 23s | |
| CSGO-UOeE7-bTSeE-4Bpno-7cd8X-f6KbM | 14/15/3 | 90.0 | 1.04 | 2026-07-03 23:11:03 · 29m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.