Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hk8FF-E3K9c-wx8RS-nVQCT-x62NF | 11/14/4 | 76.1 | 0.93 | 2026-07-04 20:18:58 · 29m 26s | |
| CSGO-R5Es2-hZ8sL-o4fbP-8ViUT-MadFO | 12/19/7 | 82.6 | 0.85 | 2026-07-04 19:41:20 · 32m 21s | |
| CSGO-SU8JE-fPsXW-jC4Ns-Znru7-6z8aC | 7/14/3 | 49.4 | 0.51 | 2026-07-04 18:05:41 · 22m 42s | |
| CSGO-fv54L-AKATi-6bRCG-XLQ8t-bCyDK | 9/19/5 | 68.7 | 0.72 | 2026-07-04 15:58:18 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.