Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsRdm-ZkX93-GN9KT-rGCdA-yKKeB | 20/14/4 | 71.2 | 1.24 | 2026-07-04 17:19:38 · 37m 31s | |
| CSGO-fAHv9-4KoNv-b7ykJ-Trjx5-KBdqA | 15/16/3 | 64.5 | 1.01 | 2026-07-03 21:55:16 · 38m 22s | |
| CSGO-RTVzc-W2Vjj-E6LFi-cpvGR-7aUeL | 12/16/6 | 77.1 | 0.91 | 2026-07-03 17:40:25 · 29m 26s | |
| CSGO-Bthyz-VPhaV-XKzCT-s9XHD-Gd5FP | 14/18/3 | 62.3 | 0.92 | 2026-06-26 21:41:55 · 33m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.