Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tquh2-zQKjA-F8vCT-HvCZd-hOGSQ | 3/13/5 | 66.3 | 0.55 | 2026-07-04 20:16:26 · 22m 20s | |
| CSGO-QQO5h-E8OrS-fpDqA-P3PyZ-bFhCG | 18/13/9 | 98.3 | 1.42 | 2026-07-03 18:46:18 · 32m 18s | |
| CSGO-hjbsu-xXE9c-xSKsB-opxbz-YfVvD | 14/12/11 | 99.8 | 1.32 | 2026-07-03 18:13:48 · 27m 31s | |
| CSGO-PwqtJ-O2Jxc-rWRZO-VmMqF-dTQNN | 16/9/3 | 88.8 | 1.50 | 2026-07-02 16:05:11 · 26m 18s | |
| CSGO-sYt7P-rh9v9-4CdTQ-J6boe-GZpUE | 29/16/4 | 119.1 | 1.81 | 2026-06-27 20:32:34 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.