Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-omAAt-DhdtO-aFJ49-opkkw-zWq7C | 8/15/3 | 53.0 | 0.67 | 2026-07-03 03:05:35 · 26m 1s | |
| CSGO-dG4BJ-rmGNO-vqvmF-TbYNQ-nRyQN | 14/15/4 | 94.0 | 1.10 | 2026-07-03 02:04:55 · 26m 55s | |
| CSGO-H6E94-mtxbj-pdY6r-JeCDq-7h3RG | 21/19/7 | 108.5 | 1.31 | 2026-06-20 08:50:59 · 29m 33s | |
| CSGO-PERmj-SBzxQ-FGpw4-h9WQX-75mAL | 22/10/6 | 118.7 | 1.85 | 2026-06-20 08:12:24 · 31m 5s | |
| CSGO-wzard-JLdAX-8pSTJ-jDPWh-OO2xK | 23/21/6 | 70.6 | 1.08 | 2026-06-20 06:42:18 · 42m 16s | |
| CSGO-SBoV8-KyoZe-ysxS3-n3wYX-e6siB | 23/13/6 | 111.1 | 1.66 | 2026-06-20 06:02:02 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.