Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZJqq-4WRrd-sJ55W-uEcRk-nOGSQ | 20/8/6 | 135.9 | 1.99 | 2026-06-28 17:02:51 · 20m 58s | |
| CSGO-poUKd-9YS3w-kfGJ7-bQXkK-hJQBD | de_warden |
20/14/5 | 93.1 | 1.48 | 2026-06-28 16:31:23 · 29m 6s |
| CSGO-Kdoyt-pB4a4-cKTdN-3tA6G-ZoZUN | 18/18/10 | 91.6 | 1.19 | 2026-06-28 13:13:27 · 35m 51s | |
| CSGO-F3k6e-GYSfS-wG2OM-qMfst-bswTC | 10/16/0 | 64.6 | 0.64 | 2026-06-28 12:45:53 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.