Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bCeSs-C5f6x-K49yR-BS7xk-tNTWJ | 11/5/3 | 111.3 | 1.72 | 2026-07-03 16:24:38 · 11m 45s | |
| CSGO-s2aA5-khSna-LkhZw-fPSsT-a6KbM | de_warden |
15/11/6 | 78.4 | 1.28 | 2026-06-28 15:18:44 · 27m 40s |
| CSGO-VbE9p-oDien-Gkenu-eeEGj-WifiK | 15/14/4 | 52.3 | 1.02 | 2026-06-13 17:42:28 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.