Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LfnFS-fLzxp-TTMbr-zE6S5-KBdqA | 11/14/5 | 80.5 | 1.03 | 2026-07-03 21:44:50 · 27m 28s | |
| CSGO-WFGu2-7GchT-3qMyj-fPcRi-AZQhG | 15/18/6 | 69.8 | 1.06 | 2026-07-01 22:03:57 · 40m 19s | |
| CSGO-BCFua-hKwv6-js6tQ-BMc4x-jVMQC | 14/19/8 | 66.9 | 0.91 | 2026-06-29 20:57:34 · 40m 11s | |
| CSGO-JKTf6-pnefo-dPKZP-PAm4A-soi9Q | 11/16/3 | 77.3 | 0.88 | 2026-06-23 21:19:23 · 31m 5s | |
| CSGO-JoKBy-eDMmY-dLTfx-nahjV-uFqqK | 28/21/4 | 92.1 | 1.31 | 2026-06-18 21:30:26 · 56m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.